@inproceedings{perlin1989hypertexture,
  title={Hypertexture},
  author={Perlin, Ken and Hoffert, Eric M},
  booktitle={ACM SIGGRAPH Computer Graphics},
  volume={23},
  number={3},
  pages={253--262},
  year={1989},
  organization={ACM}
}

@article{perlin_noise_85,
 author = {Perlin, Ken},
 title = {An Image Synthesizer},
 journal = {ACM SIGGRAPH Computer Graphics},
 issue_date = {Jul. 1985},
 volume = {19},
 number = {3},
 month = jul,
 year = {1985},
 issn = {0097-8930},
 pages = {287--296},
 numpages = {10},
 doi = {10.1145/325165.325247},
 acmid = {325247},
 publisher = {ACM},
 address = {New York, NY, USA},
 keywords = {algorithm development, fire, functional composition, interactive, pixel stream editor, solid texture, space function, stochastic modelling, turbulence, waves},
} 

@incollection{simplex_noise_01,
  author = {Perlin, Ken},
  title = {Noise hardware},
  booktitle = {Real-Time Shading Languages -- SIGGRAPH Course Notes},
  editor={Marc Olano},
  year = {2002}
}

@article{synthesis_first_89,
 author = {Musgrave, F. K. and Kolb, C. E. and Mace, R. S.},
 title = {The Synthesis and Rendering of Eroded Fractal Terrains},
 journal = {SIGGRAPH Comput. Graph.},
 issue_date = {July 1989},
 volume = {23},
 number = {3},
 month = jul,
 year = {1989},
 issn = {0097-8930},
 pages = {41--50},
 numpages = {10},
 doi = {10.1145/74334.74337},
 acmid = {74337},
 publisher = {ACM},
 address = {New York, NY, USA},
} 

@inproceedings{splashing_fluids_95,
 author = {O'Brien, J. F. and Hodgins, J. K.},
 title = {Dynamic Simulation of Splashing Fluids},
 booktitle = {Proceedings of Computer Animation '95},
 year = {1995},
 pages = {198--205},
 publisher = {IEEE},
 doi={10.1109/CA.1995.393532},
} 

@article{benevs_first_02,
  title={Visual simulation of hydraulic erosion},
  author={Bene{\v{s}}, Bed{\v{r}}ich and Forsbach, Rafael},
  year={2002},
  publisher={UNION Agency},
  journal={Journal of WSCG},
  volume={10},
  pages={79--86},
  number={1-2},
  doi={11025/5963}
}

@inproceedings{benevs_fast_gpu_07,
 author = {Mei, Xing and Decaudin, Philippe and Hu, Bao-Gang},
 title = {Fast Hydraulic Erosion Simulation and Visualization on {GPU}},
 booktitle = {Proceedings of the 15th Pacific Conference on Computer Graphics and Applications},
 year = {2007},
 pages = {47--56},
 numpages = {10},
 doi = {10.1109/PG.2007.27},
 acmid = {1338553},
 publisher = {IEEE},
} 

@inproceedings{benevs_layered_08,
 author = {\v{S}t'ava, Ond\v{r}ej and Bene\v{s}, Bed\v{r}ich and Brisbin, Matthew and K\v{r}iv\'{a}nek, Jaroslav},
 title = {Interactive Terrain Modeling Using Hydraulic Erosion},
 booktitle = {Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation},
 year = {2008},
 pages = {201--210},
 acmid = {1632622},
 publisher = {Eurographics Association},
} 

@inproceedings{benes_layered_01,
  title={Layered data representation for visual simulation of terrain erosion},
  author={Benes, Bedrich and Forsbach, Rafael},
  booktitle={Computer Graphics, Spring Conference on, 2001.},
  pages={80--86},
  year={2001},
  organization={IEEE}
}

@inproceedings {jako_fast_gpu_11,
	booktitle = {Eurographics 2011 - Short Papers},
	editor = {N. Avis and S. Lefebvre},
	title = {Fast Hydraulic and Thermal Erosion on {GPU}},
	author = {Jákó, Balázs and Tóth, Balázs},
	year = {2011},
	publisher = {The Eurographics Association},
	ISSN = {1017-4656},
	pages={57--60},
	DOI = {10.2312/EG2011/short/057-060}
}

@article{nakamura_reef_model_07,
  title={A geochemical model for coral reef formation},
  author={Nakamura, T and Nakamori, T},
  journal={Coral Reefs},
  volume={26},
  number={4},
  pages={741--755},
  year={2007},
  publisher={Springer},
  doi={10.1007/s00338-007-0262-6},
}

@inproceedings{nakamura_reef_simulation_11,
  title={A Simulation Model for Coral Reef Formation: Reef Topographies and Growth Patterns Responding to Relative Sea-Level Histories},
   author={Nakamura, T and Nakamori, T},
  booktitle={Sea Level Rise, Coastal Engineering, Shorelines and Tides},
  pages={251--262},
  year={2011},
  organization={Nova Science Publishers}
}

@book{maske_2013,
  title={Simulacija in vizualizacija erozije terena z uporabo {GPE}},
  author={Maške, Luka},
  year={2013},
  publisher = {Fakulteta za računalništvo in informatiko, Univerza v Ljubljani},
  note = {Diplomsko delo},
}

@article{darwin_structure_1901,
  title={The Structure and Distribution of Coral Reefs (1842)},
  author={Darwin, Charles},
  journal={Appleton and Co., New York, 366p},
  year={1901}
}

@article{displacement_2008,
author={Szirmay-Kalos, László and Umenhoffer, Tamás},
title={Displacement Mapping on the {GPU} -- State of the Art},
journal={Computer Graphics Forum},
year={2008},
volume={27},
  number={6},
  pages={1567--1592},
  publisher = {Blackwell Publishing Ltd},
  doi = {10.1111/j.1467-8659.2007.01108.x},
}

@inproceedings{tessellation_2014,
	  title={State of the Art Report on Real-time Rendering with Hardware Tessellation},
  author={Sch{\"a}fer, Henry and Nie{\ss}ner, Matthias and Keinert, Benjamin and Stamminger, Marc and Loop, Charles T},
  booktitle={Eurographics (State of the Art Reports)},
  pages={93--117},
  year={2014}
}

@article {tessellation_2016,
	author = {Nießner, M. and Keinert, B. and Fisher, M. and Stamminger, M. and Loop, C. and Schäfer, H.},
	title = {Real-Time Rendering Techniques with Hardware Tessellation},
	journal = {Computer Graphics Forum},
	volume = {35},
	number = {1},
	doi = {10.1111/cgf.12714},
	pages = {113--137},
	year = {2016},
}

@book{interactive_graphics_2011,
 author = {Angel, Edward and Shreiner, Dave},
 title = {Interactive Computer Graphics: A Top-Down Approach with Shader-Based {OpenGL}},
 year = {2011},
 isbn = {0132545233, 9780132545235},
 edition = {6th},
 publisher = {Addison-Wesley Publishing Company},
 address = {USA},
} 



@book{oxford_encly_1995,
 author = {Dermastia, Marina and Kiauta, Tomaž and Turk, Tom},
 editor = {Coe, Malcom James},
 title = {Oxfordova ilustrirana enclikopedija \v{z}ive narave},
 edition = {2},
 year = {1995},
 isbn = {86-341-1378-7},
 publisher = {DZS},
 address = {Ljubljana}
} 

@inproceedings{laplace_gpu,
  title={{CUDA} {2D} stencil computations for the {Jacobi} method},
  author={Cecilia, Jos{\'e} Mar{\'\i}a and Garc{\'\i}a, Jos{\'e} Manuel and Ujald{\'o}n, Manuel},
  booktitle={International Workshop on Applied Parallel Computing},
  pages={173--183},
  year={2010},
  organization={Springer}
}

@book{korosec_2016,
	author = {Korošec, Oskar},
	title = {Proceduralno generiranje tropskega otoka},
	note = {Diplomsko delo},
	publisher = {Fakulteta za računalništvo in informatiko, Univerza v Ljubljani},
	year = {2016}
}

@inproceedings{raffe2012survey,
	title={A survey of procedural terrain generation techniques using evolutionary algorithms},
	author={Raffe, William L and Zambetta, Fabio and Li, Xiaodong},
	booktitle={2012 CEC, IEEE Congress on Evolutionary Computation},
	pages={1--8},
	year={2012},
	doi={10.1109/CEC.2012.6256610}, 
	publisher={IEEE}
}

@inproceedings{rose2016algorithms,
	title={Algorithms and Approaches for Procedural Terrain Generation-A Brief Review of Current Techniques},
	author={Rose, Thomas J and Bakaoukas, Anastasios G},
	booktitle={VS-GAMES 2016, 8th International Conference on Games and Virtual Worlds for Serious Applications},
	pages={1--2},
	year={2016},
	doi={10.1109/VS-GAMES.2016.7590336}, 
	publisher={IEEE}
}


